Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N53DZ-CUwRm-LVspV-4kSKS-XH3JE | 20/12/1 | 78.0 | 1.29 | 2026-07-04 18:26:17 · 32m 11s | |
| CSGO-Vxve9-HF8fK-7nTu3-MpGXP-AoaAB | 11/14/4 | 61.4 | 0.86 | 2026-07-04 11:17:21 · 28m 39s | |
| CSGO-n6xZF-kV9VA-tXNk9-xX8N3-SrYbD | 11/15/5 | 78.0 | 0.95 | 2026-06-28 16:10:09 · 26m 1s | |
| CSGO-rXZbR-WKHoD-9X5BC-mYCaj-5XEyB | 15/17/5 | 80.0 | 1.02 | 2026-06-26 18:18:54 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.