Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BQzLT-42Sbb-LJkXc-SLm7T-nuGvM | 21/18/3 | 79.0 | 1.17 | 2026-07-05 22:51:46 · 37m 52s | |
| CSGO-WD4Pw-3aAzR-fsNRs-hNT79-6xEOP | 9/17/6 | 67.4 | 0.78 | 2026-06-30 16:15:06 · 35m 1s | |
| CSGO-NiCmT-9SscV-hCvfT-oSrfo-HOH8D | 12/14/6 | 72.6 | 1.02 | 2026-06-28 17:35:24 · 33m 16s | |
| CSGO-SOb6U-qycik-Yrj7N-RkhUU-y68CH | 7/18/2 | 42.8 | 0.45 | 2026-06-28 16:57:50 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.