Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vcbo8-PMhpB-MwrH7-h4FX3-D2xHL | 9/8/2 | 95.0 | 1.10 | 2026-07-06 14:07:39 · 11m 47s | |
| CSGO-fbbnZ-dNa4H-y8nFD-MErXQ-377GJ | 26/19/1 | 108.9 | 1.45 | 2026-07-06 13:26:03 · 30m 12s | |
| CSGO-jLsPU-TB8NF-6YTF6-f8pbi-Z5O3A | 19/16/4 | 105.3 | 1.21 | 2026-07-02 07:26:47 · 36m 35s | |
| CSGO-DFyvQ-D96sH-SDBL3-J4WQi-G4R4M | 30/23/7 | 102.2 | 1.50 | 2026-07-02 02:46:46 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.