Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QzHHT-xrCPV-6fU94-5asKL-2wPcF | 15/16/2 | 64.3 | 1.04 | 2026-07-03 20:48:20 · 40m 11s | |
| CSGO-vbPmy-bYTcL-Yubuh-Dmjkz-YV4RG | 15/16/7 | 63.0 | 0.99 | 2026-07-03 06:44:35 · 37m 22s | |
| CSGO-qyXyL-BH9X5-sYSOn-O9uJN-9v4ZJ | 11/16/4 | 93.9 | 0.92 | 2026-06-10 08:36:38 · 28m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.