Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9k8vJ-JQzKO-ROCxa-x8hrJ-kHBxH | 15/16/9 | 69.8 | 0.99 | 2026-07-03 04:52:40 · 37m 45s | |
| CSGO-OJVZm-ckXOK-CEyOY-ksAbw-oezYP | 12/9/2 | 76.1 | 1.21 | 2026-07-03 04:20:26 · 24m 11s | |
| CSGO-kYthD-L4hEu-wLaGY-tzRKD-KKoJN | 16/18/2 | 71.1 | 0.93 | 2026-07-03 03:38:55 · 33m 40s | |
| CSGO-Ahh3m-atjW3-Tdbrr-hfpdG-jcy6A | 16/19/5 | 82.1 | 1.05 | 2026-06-28 03:29:48 · 24m 46s | |
| CSGO-ZxH5y-WTXNW-LacWD-GKQxH-O9tvE | 9/13/2 | 61.7 | 0.65 | 2026-06-28 02:51:59 · 21m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.