Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WWPRb-SFFpt-dKwq7-9sQYo-x3JPJ | 18/15/4 | 95.9 | 1.20 | 2026-06-23 22:42:50 · 30m 21s | |
| CSGO-tnacA-B3Cxh-ieSYw-YasF9-dyLwF | 15/19/9 | 96.9 | 1.11 | 2026-06-23 22:00:58 · 30m 35s | |
| CSGO-66kpD-F3bke-5iySP-TS8pX-euQFE | 24/13/5 | 125.7 | 1.77 | 2026-06-21 19:49:12 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.