Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9cNns-BJfMo-mNrn2-z4iwc-SZYML | 17/18/4 | 92.8 | 1.01 | 2026-07-04 21:26:37 · 35m 34s | |
| CSGO-jWAn8-nO7P8-WttNz-r7HOK-ZKmDA | 23/12/3 | 118.0 | 1.79 | 2026-07-04 20:49:09 · 33m 17s | |
| CSGO-nDdUH-4Wt4X-8bdnQ-nVWeV-AvxfF | 18/13/2 | 92.3 | 1.33 | 2026-07-04 20:13:16 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.