Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6AaOT-ytZ55-8dZJB-PrWsP-3Q9zP | 16/8/1 | 106.9 | 1.62 | 2026-07-02 18:21:42 · 19m 12s | |
| CSGO-TB72k-6OdWG-MEMhC-xBHhr-f3acP | 13/11/2 | 86.4 | 1.29 | 2026-07-02 17:08:55 · 23m 42s | |
| CSGO-6fT3X-BCQQ3-PtA5A-w3sYr-f3acP | 12/18/5 | 80.1 | 0.92 | 2026-06-28 15:00:25 · 28m 52s | |
| CSGO-ptVE4-jndZL-pD4fn-HO5DT-Xa43L | 20/15/9 | 99.6 | 1.39 | 2026-06-18 15:21:30 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.