Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xyfRa-a94Jz-KYswt-4k68j-mOpYF | 16/13/5 | 106.8 | 1.42 | 2026-06-25 20:44:54 · 25m 52s | |
| CSGO-FemKG-EvyXT-NtFs4-CrsYR-TvDBM | 21/17/9 | 109.3 | 1.48 | 2026-06-21 20:14:34 · 38m 8s | |
| CSGO-r8cpa-ehBVG-HsT8G-9qp5t-B3bJD | 21/24/10 | 81.5 | 1.07 | 2026-06-17 20:39:30 · 50m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.