Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jyTmJ-YQxfH-FH58P-Oi3Cy-bMFyB | 14/21/3 | 65.3 | 0.75 | 2026-06-29 18:53:52 · 34m 53s | |
| CSGO-Bu3b2-ZYSSP-EFNHO-ho47s-zNZML | 14/20/3 | 59.4 | 0.75 | 2026-06-29 18:13:17 · 37m 9s | |
| CSGO-udMLp-CY3kU-obO7Q-Q7DF4-VUPRO | 13/20/4 | 63.0 | 0.82 | 2026-06-24 20:24:16 · 37m 35s | |
| CSGO-55m2S-JrOUb-zd5bN-PWOSb-BusnC | 12/11/5 | 80.2 | 1.12 | 2026-06-14 00:14:18 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.