Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ofPpy-Rj2dF-KnTVO-eymKY-R7pxA | 13/16/3 | 75.6 | 0.86 | 2026-07-06 16:31:21 · 37m 14s | |
| CSGO-kie9H-4weyw-wvSV4-Bus4K-Lbj9Q | 16/13/3 | 69.4 | 1.18 | 2026-06-27 21:45:46 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.