Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SARRU-xYJmA-bZoJB-MGuAB-eyLwF | 13/17/3 | 55.6 | 0.79 | 2026-07-02 19:19:40 · 32m 4s | |
| CSGO-cKctR-REnb6-bftxE-NCBei-pE26A | 16/16/5 | 81.9 | 1.05 | 2026-07-02 18:44:12 · 29m 56s | |
| CSGO-XFfuE-bVNdp-wM7Sy-My3rc-sjTOG | 12/18/2 | 66.9 | 0.78 | 2026-06-23 16:27:06 · 31m 35s | |
| CSGO-E7k9X-uoLcL-fyXVB-Ou7XL-w77GJ | 9/16/4 | 65.8 | 0.78 | 2026-06-22 16:51:28 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.