Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-299Kh-zrfSK-BB9su-3Dx8w-V27vO | 19/18/3 | 91.4 | 1.28 | 2026-06-27 16:04:13 · 29m 42s | |
| CSGO-iZoHO-qwsnh-N77tZ-dvaAs-JXykG | 19/17/7 | 90.0 | 1.18 | 2026-06-15 17:04:39 · 32m 26s | |
| CSGO-qmAnG-fJV3b-LExfw-VMVXb-vEkwG | 27/15/7 | 110.7 | 1.75 | 2026-06-14 13:28:20 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.