Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3V8AJ-FQGxa-aJeQG-J2uq5-GVunC | 11/8/5 | 79.0 | 1.28 | 2026-06-21 21:26:28 · 20m 47s | |
| CSGO-LjPOB-HrWcc-LDrOR-STLNX-T6TvD | 16/17/2 | 52.9 | 0.92 | 2026-06-20 21:08:36 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.