Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-72iGZ-2jtA5-ZrtDj-kfyu3-pzpcG | 18/14/5 | 91.0 | 1.31 | 2026-06-29 18:00:58 · 31m 1s | |
| CSGO-jFoyA-Me7sS-BMMKv-k6baA-3oZEC | 11/17/5 | 76.9 | 0.80 | 2026-06-28 20:21:58 · 32m 35s | |
| CSGO-TchZu-38sbn-8Hxn6-MAzNf-xjTOG | 18/11/3 | 89.4 | 1.36 | 2026-06-26 21:17:53 · 35m 39s | |
| CSGO-53VsG-krkzY-tBcHL-CrHtW-XvmHB | 9/14/0 | 86.4 | 0.62 | 2026-06-26 18:38:24 · 21m 23s | |
| CSGO-5Mfe7-PpDvm-SyF8C-XNBO6-Mzi5P | 12/15/5 | 47.5 | 0.84 | 2026-06-25 20:05:57 · 34m 43s | |
| CSGO-TQtJi-6ZZeJ-ZmeRK-ha6ee-muW5F | 11/15/4 | 75.8 | 0.83 | 2026-06-25 19:28:41 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.