Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8P5ba-zYP49-M9jM3-Am6dC-4cEZG | 16/11/9 | 114.9 | 1.58 | 2026-07-04 11:44:16 · 23m 58s | |
| CSGO-GYx7Q-n7Ahe-aikat-sxs5E-s9ROG | 22/20/4 | 98.3 | 1.20 | 2026-06-26 20:10:57 · 34m 31s | |
| CSGO-ReuNZ-hWzd7-oLGNk-9hZZo-x3JPJ | 37/21/8 | 118.9 | 1.82 | 2026-06-25 21:55:58 · 44m 8s | |
| CSGO-QPipe-o2OK5-3j4v7-PuPC5-P2N6H | 25/24/13 | 106.3 | 1.36 | 2026-06-25 13:47:37 · 43m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.