Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujto3-bSy8Z-smPiu-E63Pn-a3acP | 10/6/4 | 80.4 | 1.39 | 2026-06-22 18:29:00 · 16m 34s | |
| CSGO-tq74t-wdoCQ-OKJmz-57WZt-XMfrM | 23/23/12 | 90.3 | 1.23 | 2026-06-22 08:57:12 · 43m 53s | |
| CSGO-jqejd-MmdGm-VeNuo-ztfMn-x3JPJ | 28/22/8 | 106.0 | 1.34 | 2026-06-21 08:12:08 · 52m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.