Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ukpMh-xTTuj-z44Vb-va7yj-Z5O3A | de_warden |
20/18/5 | 86.5 | 1.29 | 2026-06-25 18:14:05 · 36m 33s |
| CSGO-vXP5C-jV9ZJ-5zU3Y-T7ECd-KFYXC | 21/9/5 | 118.7 | 1.78 | 2026-06-25 17:34:14 · 26m 28s | |
| CSGO-hhttV-5Letj-D6R3X-PuUPF-NcHLH | 13/13/2 | 79.6 | 1.10 | 2026-06-25 17:06:30 · 22m 31s | |
| CSGO-4Xfq4-H2Ly3-3GM42-DUUTf-55vTC | 18/18/5 | 79.6 | 1.16 | 2026-06-18 18:16:01 · 41m 44s | |
| CSGO-Wyby6-UGQe3-nXdtb-PdPYN-LJOMB | 10/17/6 | 78.5 | 0.77 | 2026-06-18 17:39:48 · 32m 36s | |
| CSGO-54FPq-zQDro-m8PUR-R55UC-CyEOP | 15/18/9 | 87.1 | 1.07 | 2026-06-11 17:02:17 · 40m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.