Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rFf78-W57Wa-eUDTF-3LHEE-CytKG | 10/16/4 | 67.3 | 0.79 | 2026-06-21 14:16:04 · 26m 26s | |
| CSGO-QTV7Y-ySAEu-7xP6a-7BvcR-7aUeL | 23/25/3 | 76.1 | 0.97 | 2026-06-21 05:10:53 · 49m 7s | |
| CSGO-X2BE9-aKBUq-2BtqH-wBviy-RrSnB | 10/17/1 | 41.1 | 0.56 | 2026-06-21 04:28:03 · 31m 5s | |
| CSGO-UhnEN-iWEMJ-Z8Ubd-9dHkk-PDeKP | 14/16/5 | 88.7 | 1.09 | 2026-06-12 10:10:02 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.