Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sL4qT-AhWOQ-OWCxy-aVQJu-N3MAK | 14/14/7 | 85.7 | 1.31 | 2026-06-30 11:05:41 · 28m 48s | |
| CSGO-xi95B-ym8PV-FuiPC-SBujh-2EkwG | 30/16/8 | 122.3 | 1.79 | 2026-06-25 16:04:13 · 35m 20s | |
| CSGO-dLEBq-qrkxu-Pxzmw-UKhr6-MBCYN | 18/8/3 | 83.3 | 1.62 | 2026-06-25 15:29:53 · 26m 44s | |
| CSGO-c68Jk-hydMZ-qtBqW-xdsvR-MadFO | 14/9/6 | 64.1 | 1.37 | 2026-06-24 15:40:46 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.