Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xLinv-fFpCu-kMGwf-HSZxz-DVSVP | 9/18/3 | 45.5 | 0.50 | 2026-07-02 18:20:56 · 33m 55s | |
| CSGO-uiAji-3CYbR-ooCt9-dKYZO-ZbaEC | 6/16/2 | 44.2 | 0.36 | 2026-07-02 17:48:58 · 28m 49s | |
| CSGO-KLZxA-F5q7G-Q5tzu-DWzq6-t9H5O | 5/15/10 | 65.1 | 0.53 | 2026-07-01 19:53:20 · 25m 41s | |
| CSGO-Hps7R-6HkHz-cKkSJ-7ANRe-ZEA2P | 12/9/7 | 81.8 | 1.17 | 2026-07-01 19:25:50 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.