Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Afzm-8vW98-f9V8u-9eunJ-mS5KQ | 18/10/7 | 110.2 | 1.66 | 2026-07-05 14:07:19 · 26m 38s | |
| CSGO-Pr4Ro-3xyvD-FV4Yw-AKsiY-jZG8D | 15/18/10 | 89.5 | 1.11 | 2026-07-01 16:29:14 · 35m 49s | |
| CSGO-AtJbc-8GjdL-ao3kJ-FXXoG-tx6iL | 4/14/3 | 45.1 | 0.36 | 2026-06-22 18:08:47 · 21m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.