Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NTKJ5-O5DH5-zVcXR-DOXSf-SP7rN | 17/15/6 | 90.7 | 1.21 | 2026-07-04 18:50:15 · 41m 38s | |
| CSGO-B2V5w-2SyOR-reo3E-s3Ref-CY5dK | 18/20/6 | 81.2 | 1.04 | 2026-07-02 20:50:22 · 34m 20s | |
| CSGO-fA7bp-OHQEp-e6Fp2-MiyUq-f3acP | 21/17/9 | 99.9 | 1.44 | 2026-06-11 17:44:55 · 37m 24s | |
| CSGO-JTTho-ix3AE-jmEDv-o54k3-DCRmH | 19/15/7 | 88.3 | 1.27 | 2026-06-11 17:00:45 · 31m 45s | |
| CSGO-5rbxA-CK8bP-d9ZPR-oozhJ-DSchQ | 21/12/11 | 117.5 | 1.77 | 2026-06-11 16:20:08 · 35m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.