Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eFOdu-Gk87Y-azvt3-75xRt-oCi5P | 18/17/8 | 80.0 | 1.23 | 2026-07-02 20:19:31 · 38m 34s | |
| CSGO-3T8EB-ApAcU-P8sEK-HfHq3-AMFFN | 16/17/5 | 79.3 | 1.09 | 2026-06-29 18:49:47 · 30m 56s | |
| CSGO-ybtzy-AX5o6-nuDC6-necOc-NuHaA | 16/17/8 | 71.0 | 0.96 | 2026-06-29 17:59:34 · 47m 28s | |
| CSGO-EuCpo-Q9ZkF-adpjV-HjcZj-SsONN | 12/11/6 | 71.6 | 1.17 | 2026-06-25 18:16:54 · 34m 49s | |
| CSGO-n5vBB-46O3c-Mt2CH-VRRL3-cpxMM | 11/14/5 | 58.5 | 0.96 | 2026-06-12 13:56:48 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.