Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iXfpX-cOAKw-oGZ7T-QG8uU-UGOJM | 25/17/7 | 101.7 | 1.46 | 2026-07-04 21:08:07 · 36m 24s | |
| CSGO-z5hcq-4BJzi-DfrjY-9cbnY-e6siB | 12/16/2 | 69.3 | 0.76 | 2026-07-04 17:50:38 · 29m 7s | |
| CSGO-Q8y9A-JMUyL-ratX8-yprPh-OjvvE | 12/20/9 | 77.4 | 0.76 | 2026-07-02 19:20:12 · 36m 15s | |
| CSGO-7v3qu-MGmKm-EpufY-zaSZP-ZbaEC | 13/8/7 | 94.9 | 1.38 | 2026-06-28 10:54:36 · 30m 38s | |
| CSGO-YkQtr-6vU4c-CPwUt-DfC82-VMqBE | 17/16/13 | 102.9 | 1.32 | 2026-06-27 23:21:17 · 30m 48s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 11/18/16 | 90.8 | 1.08 | 2026-06-27 22:47:19 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.