Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKmw3-KKSXG-3Fx2a-W6x6K-wS3ED | 29/22/10 | 111.6 | 1.51 | 2026-07-06 18:09:40 · 43m 21s | |
| CSGO-rZRUJ-y7VEj-CNEoC-Zw8KQ-uwzpH | 15/8/5 | 90.8 | 1.61 | 2026-06-28 20:01:29 · 28m 44s | |
| CSGO-oL5x5-2fcRf-tDxS2-HOGOf-V5UrC | 15/16/4 | 77.8 | 0.97 | 2026-06-25 17:53:04 · 33m 53s | |
| CSGO-t3bCX-LTNXB-iFmT8-pVbGo-nXWDJ | 10/13/1 | 85.2 | 0.92 | 2026-06-24 14:57:07 · 17m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.