Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqVit-tDLwM-WAnO9-8Vjfh-OO2xK | 4/17/2 | 27.0 | 0.09 | 2026-07-04 19:18:06 · 29m 27s | |
| CSGO-oc2wk-aXZf2-BRPWd-SAy6w-V27vO | 12/16/6 | 47.1 | 0.80 | 2026-07-03 19:41:43 · 36m 4s | |
| CSGO-Vh9h3-tRZ9T-NzWbp-Hr53E-cTKXL | 15/19/8 | 66.0 | 0.91 | 2026-07-03 19:00:31 · 34m 49s | |
| CSGO-JFFAp-nK9tC-wNq4p-DvhQ5-zpe8E | 11/18/4 | 57.4 | 0.62 | 2026-07-03 18:14:10 · 39m 0s | |
| CSGO-YYOBG-GaCMU-Kz28t-XXhB3-D2xHL | 10/12/4 | 57.5 | 0.88 | 2026-07-03 17:41:45 · 27m 50s | |
| CSGO-BErrm-ABpw9-NfDoi-8Harj-mOpYF | 18/15/1 | 76.5 | 1.15 | 2026-07-03 17:02:00 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.