Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nrd9A-yqCJU-mJ5TD-sQZUz-kfuiB | 14/14/6 | 73.8 | 1.16 | 2026-07-01 21:05:26 · 33m 19s | |
| CSGO-Nyjqq-GuyWk-UuZZp-v5cL3-VUPRO | 8/18/3 | 50.4 | 0.60 | 2026-06-30 00:30:26 · 42m 39s | |
| CSGO-X2ozR-TGhNN-WMJ4T-9pWXK-6bZYO | 19/17/7 | 94.5 | 1.32 | 2026-06-28 00:35:03 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.