Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SaqGd-Y2GJ8-z5Chp-KGidL-mHHnK | 12/12/3 | 70.4 | 1.05 | 2026-07-01 19:28:34 · 27m 42s | |
| CSGO-ZYMMC-VmdBu-ScicW-5s4Vb-F5WwP | 14/9/5 | 74.9 | 1.36 | 2026-06-29 22:47:26 · 27m 57s | |
| CSGO-G4zNf-2mSHH-ZtUth-tQoJD-KUGnK | 22/18/2 | 99.5 | 1.21 | 2026-06-26 20:31:39 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.