Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cvu3B-QJYCP-5LuMb-3WYkx-FMXDJ | 20/16/8 | 99.6 | 1.41 | 2026-07-03 17:26:56 · 32m 47s | |
| CSGO-7WaeZ-ToXSy-zRrPx-KZ8so-qWHzN | 16/20/9 | 81.2 | 1.07 | 2026-07-01 18:15:52 · 38m 28s | |
| CSGO-B2EMK-7ToxK-zfhry-OywiC-OA7dK | 20/14/4 | 101.6 | 1.50 | 2026-07-01 17:38:09 · 31m 18s | |
| CSGO-xHq2H-GjrUr-fjMwQ-3VM8e-YYmQD | 17/12/7 | 90.7 | 1.28 | 2026-06-29 15:34:36 · 27m 46s | |
| CSGO-iTTJa-TGQXU-nM92X-sJm2P-e7PVP | 16/11/3 | 90.8 | 1.46 | 2026-06-29 15:00:11 · 24m 12s | |
| CSGO-dZqXQ-3UAVF-cRReV-ksUB5-zpe8E | 21/23/10 | 76.8 | 1.10 | 2026-06-16 16:03:06 · 47m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.