Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cucau-jUMbF-T8uU3-Lu6MT-3krFF | 19/16/6 | 101.1 | 1.38 | 2026-06-28 11:14:58 · 39m 13s | |
| CSGO-wcuQt-sYUE5-DVrM7-7u5yP-DJsiB | 13/19/4 | 74.0 | 0.89 | 2026-06-27 17:44:15 · 31m 5s | |
| CSGO-O5Jfc-QQnBU-To2Ej-iXpGR-yGvjN | 19/15/12 | 110.5 | 1.59 | 2026-06-25 22:56:11 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.