Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9dfq-LQKp4-C5D6e-WFsx3-HfoAL | 7/9/4 | 52.5 | 0.93 | 2026-06-29 18:58:47 · 25m 28s | |
| CSGO-xkAZo-HMVrt-6iNBa-49suj-DOizO | 11/17/3 | 57.0 | 0.83 | 2026-06-29 16:56:38 · 29m 9s | |
| CSGO-mFtXx-eUXT7-3ECZB-XrxRs-MWjXM | 20/19/4 | 76.0 | 1.02 | 2026-06-25 18:29:02 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.