Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HWsp3-Eskuo-fsuFk-wFfN3-Sz8rN | 25/20/7 | 81.4 | 1.17 | 2026-07-05 19:45:40 · 58m 28s | |
| CSGO-G62ix-m2KBR-xGtsK-6vVWF-CUQ7B | 23/12/3 | 99.3 | 1.52 | 2026-06-16 18:14:35 · 43m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.