Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5rFbT-8WToF-fHhMq-yPqSw-sCHCF | 18/17/4 | 130.6 | 1.39 | 2026-07-06 19:49:19 · 30m 53s | |
| CSGO-kXD63-JoTxW-LdJvK-ZHOtG-sH2cQ | 21/8/5 | 130.9 | 2.17 | 2026-07-05 02:37:36 · 23m 41s | |
| CSGO-zR3Tm-eexsz-TUBjS-9Cs2H-YSEdH | 21/13/5 | 87.8 | 1.51 | 2026-07-03 23:16:50 · 32m 40s | |
| CSGO-AvXUH-tkcZf-xJrDc-XiMp4-3zeKP | 13/19/4 | 61.6 | 0.78 | 2026-07-03 18:02:19 · 34m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.