Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tjGHd-stP6F-3d7yV-7GaWq-rDN6H | 11/15/8 | 72.8 | 0.96 | 2026-06-30 19:57:19 · 39m 6s | |
| CSGO-aO2Ue-582js-yh2vb-Zho9u-4CZAB | 14/13/8 | 87.1 | 1.23 | 2026-06-30 19:17:11 · 31m 1s | |
| CSGO-ZfvBV-BQOCa-t6LRi-eJFLi-DOizO | 21/13/8 | 117.6 | 1.62 | 2026-06-30 18:35:10 · 35m 58s | |
| CSGO-TuHPr-WTPRf-pVNYE-LUUqN-VwkMC | 15/20/5 | 66.1 | 0.94 | 2026-06-24 19:31:22 · 42m 42s | |
| CSGO-EOwL9-tjpyL-pFwWY-aTom5-hBnUE | 14/19/6 | 59.1 | 0.81 | 2026-06-24 18:36:49 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.