Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdsFv-4KNHS-n9BLm-9TTGO-xnCND | 12/17/7 | 69.9 | 0.80 | 2026-07-04 02:00:41 · 29m 35s | |
| CSGO-ncrOp-3Dw7t-kGBc2-fG5bF-bJQBD | 9/17/9 | 44.4 | 0.78 | 2026-06-25 10:26:12 · 34m 50s | |
| CSGO-eH9Pw-wo5mH-jY4bR-OhUFh-GEuWK | 18/10/8 | 102.5 | 1.54 | 2026-06-19 15:31:54 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.