Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NWtnk-oSu5Y-UkPAk-iMXtL-sbjsF | 14/15/6 | 79.5 | 1.03 | 2026-07-03 15:31:46 · 30m 48s | |
| CSGO-WN2HZ-8nUBe-hnM9f-kwG6U-rG64E | 18/18/5 | 85.7 | 1.19 | 2026-07-03 06:19:01 · 36m 36s | |
| CSGO-O6U2j-D4xeE-Xtjd8-oiRUd-ciQZQ | 7/13/3 | 40.9 | 0.39 | 2026-06-22 16:19:58 · 40m 43s | |
| CSGO-yu8NN-ODPuk-cS3pS-F7C8H-5xOhG | 16/11/3 | 81.3 | 1.26 | 2026-06-17 20:13:47 · 33m 37s | |
| CSGO-yYNc8-OJsEt-niqat-fMEC8-2TryM | 10/14/6 | 82.9 | 0.95 | 2026-06-03 19:07:10 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.