Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WnNwo-AfEpG-HtAnO-sot6p-XsONN | 15/11/5 | 75.2 | 1.22 | 2026-07-06 03:49:59 · 30m 12s | |
| CSGO-DYoeh-Q4uHv-Svwjj-qYif6-CebRF | 6/14/1 | 45.6 | 0.37 | 2026-07-06 03:22:50 · 23m 49s | |
| CSGO-ksNSv-TuQev-PdCPM-WQsNH-Zc8zP | 15/15/4 | 72.7 | 1.10 | 2026-07-03 06:31:55 · 33m 56s | |
| CSGO-mOEZt-4SCG5-e4vpW-kpFWp-XsONN | 11/14/4 | 62.5 | 0.84 | 2026-07-03 05:15:17 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.