76561198156519992
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 15.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
8.9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BAnK2-BBUNi-mdu4r-hiXZB-kdbhQ | 22/15/7 | 95.1 | 1.46 | 2026-07-03 16:13:37 · 37m 2s | |
| CSGO-hORzQ-jH64q-wK2OT-XzpZW-8vKjC | 13/9/4 | 94.3 | 1.50 | 2026-07-03 13:42:49 · 19m 52s | |
| CSGO-s8rY9-UEF9W-ZB7mV-xEkzz-rquLA | 12/8/6 | 73.9 | 1.25 | 2026-07-02 19:11:50 · 27m 8s | |
| CSGO-e8uOz-x5sY5-tj6bw-A7dL8-izQqJ | 28/18/9 | 88.1 | 1.37 | 2026-07-02 15:03:55 · 50m 49s | |
| CSGO-LZ2bY-Ayw58-SuTRW-TROGw-CrahQ | 12/21/6 | 57.0 | 0.63 | 2026-06-30 22:12:19 · 46m 58s | |
| CSGO-s8nc8-ij4Mo-Rj5aC-OxhaC-YJxsP | 19/17/3 | 86.3 | 1.15 | 2026-06-30 21:33:00 · 35m 51s | |
| CSGO-2jy6D-fLj9T-MRruy-dwhGX-QaDND | 16/13/3 | 70.4 | 1.19 | 2026-06-30 20:56:24 · 33m 2s | |
| CSGO-Eh9yW-fZuC6-9LK79-sNw35-OqTiA | 16/20/10 | 63.1 | 0.94 | 2026-06-30 17:55:58 · 46m 53s | |
| CSGO-NdK4W-PhFdu-QWYzQ-UnO52-2zYUN | 26/19/2 | 75.8 | 1.26 | 2026-06-30 16:12:25 · 51m 35s | |
| CSGO-76qA6-bytWM-nXKMA-QLCTC-fUxXD | 13/14/3 | 69.5 | 1.04 | 2026-06-29 22:08:39 · 25m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.