Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FzNTy-ytwt2-no2wM-YLGBt-z2dOQ | 9/12/2 | 77.9 | 0.95 | 2026-06-25 09:17:01 · 23m 41s | |
| CSGO-ioVYx-BJCdz-SWs4t-5wS7Z-o5cVG | 25/17/4 | 105.9 | 1.47 | 2026-06-17 15:32:30 · 34m 46s | |
| CSGO-cReXk-8QSOE-C8WHA-5C46T-UbJGG | 6/13/1 | 49.6 | 0.42 | 2026-06-17 15:03:21 · 22m 28s | |
| CSGO-SjSmQ-pbbOw-FzThe-jMchH-tx6iL | 13/6/2 | 92.1 | 1.55 | 2026-06-17 14:36:43 · 18m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.