Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fk8vi-MZjtq-hFWip-SKdQi-iiQZQ | 17/14/7 | 79.9 | 1.36 | 2026-06-29 20:16:25 · 38m 30s | |
| CSGO-k9s5H-reix2-QFB5S-urXP4-LB6iL | 12/15/3 | 80.4 | 0.95 | 2026-06-25 17:08:31 · 28m 18s | |
| CSGO-UupSY-zTEaJ-BpFpO-vr3EH-OKNQC | 16/18/3 | 76.8 | 0.98 | 2026-06-15 17:21:13 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.