Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByFh9-dt7fS-QWPvN-Ls2Wv-B3bJD | 4/3/3 | 29.9 | 1.00 | 2026-07-06 18:43:24 · 13m 33s | |
| CSGO-cDxRc-XFfbx-uOza5-boVqb-pkiaB | 11/20/3 | 57.1 | 0.55 | 2026-07-03 13:26:01 · 37m 33s | |
| CSGO-58KjE-NJbXq-eo6Ex-CcCZd-ptHrL | 9/16/2 | 43.3 | 0.64 | 2026-07-01 20:22:14 · 33m 8s | |
| CSGO-iD6Rv-mWrfX-BVLuU-DLwRP-3S3ED | 18/17/5 | 75.0 | 1.14 | 2026-06-30 16:15:41 · 33m 55s | |
| CSGO-5iOhB-8yayP-WjS3b-VQk6T-bwrBE | 13/15/5 | 55.2 | 0.94 | 2026-06-25 16:54:13 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.