Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dsGcW-ReSm8-hJxos-6Hesc-kuQFE | 17/9/4 | 80.3 | 1.48 | 2026-07-03 07:12:07 · 31m 34s | |
| CSGO-MJSHO-sWvzL-mqisC-r4t4n-iCi5P | 13/17/4 | 65.0 | 0.88 | 2026-06-28 23:39:10 · 38m 27s | |
| CSGO-HOkHn-2Xbj4-oTHOa-EjFeZ-VaDND | 12/16/6 | 65.5 | 0.85 | 2026-06-23 20:01:09 · 32m 5s | |
| CSGO-KdrYc-2wmq7-QX5AY-3fU22-vLJjC | 11/10/3 | 61.6 | 0.95 | 2026-06-21 02:15:50 · 30m 24s | |
| CSGO-eiwSW-sDaYW-JGcat-yPRap-3MEKO | 19/16/6 | 77.5 | 1.30 | 2026-06-18 21:34:42 · 46m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.