Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hcVDY-ZPhZ9-ZqnJk-jaHCf-5DVjM | 12/13/2 | 76.8 | 0.88 | 2026-06-28 09:43:00 · 25m 42s | |
| CSGO-OYTNf-QS56M-NsPKV-id63q-AhnEM | 18/17/4 | 85.9 | 1.25 | 2026-06-26 22:48:24 · 40m 46s | |
| CSGO-PHoZL-SNwtJ-uf5YY-EvKu7-eLhnL | 31/12/2 | 137.6 | 2.11 | 2026-06-26 22:10:29 · 33m 28s | |
| CSGO-6RiEn-3awFO-pCXna-LWmm2-ozioE | 18/10/7 | 90.5 | 1.59 | 2026-06-26 20:29:22 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.