Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ozVo7-Trqme-YojYz-33xzQ-yROEL | 16/13/2 | 83.5 | 1.19 | 2026-06-26 20:18:55 · 36m 48s | |
| CSGO-BoQdK-ZDsf7-Hnpaz-evMuL-Z7PVP | 21/18/3 | 80.5 | 1.21 | 2026-06-20 11:41:28 · 40m 2s | |
| CSGO-SAmfS-Pioek-QFvEY-33qvV-buxwQ | 26/16/9 | 109.1 | 1.46 | 2026-06-12 19:50:22 · 52m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.