Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4itiP-Nqiut-9rJxL-o8quG-9cEZG | 33/24/6 | 113.4 | 1.58 | 2026-07-03 22:23:01 Β· 44m 8s | |
| CSGO-mdNoB-e8GD2-e5S2h-mi3oJ-LdcNE | 12/20/12 | 88.9 | 0.91 | 2026-07-01 21:06:17 Β· 31m 18s | |
| CSGO-dxt3z-7mLU2-6e2Zc-AVQbC-z9H5O | 20/19/9 | 104.3 | 1.34 | 2026-07-01 20:16:57 Β· 38m 23s | |
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 24/11/6 | 111.4 | 1.81 | 2026-07-01 19:42:06 Β· 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.