Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HsRWX-JtGH2-JvMLs-RPpBx-FMXDJ | 14/17/6 | 104.5 | 1.09 | 2026-07-03 13:08:46 · 28m 42s | |
| CSGO-Dy88U-2WpwD-Ej7vW-y72xz-GrApF | 30/19/18 | 128.3 | 1.67 | 2026-06-30 12:47:07 · 45m 25s | |
| CSGO-z63MW-zJchP-6tUfk-VDkJD-Gd5FP | 24/15/8 | 123.5 | 1.60 | 2026-06-30 12:10:15 · 33m 17s | |
| CSGO-XKsPb-7oOzf-msm6o-fs8G6-meAtG | 19/10/4 | 99.7 | 1.59 | 2026-06-30 11:38:19 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.