Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vqto9-8F5Cq-XuKtz-2smvG-NcHLH | 16/7/3 | 93.9 | 1.70 | 2026-06-29 15:46:58 · 20m 47s | |
| CSGO-RaB4k-WXVUQ-HPT8R-KadYM-xxdqA | 12/14/2 | 88.1 | 1.18 | 2026-06-25 19:25:25 · 27m 23s | |
| CSGO-hLh2L-zeTa9-wwBZB-2UPxd-ptHrL | 17/13/7 | 108.7 | 1.38 | 2026-06-07 20:06:38 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.