Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnHpZ-5veFx-Gco7i-xNQey-OfX2Q | 23/13/7 | 120.7 | 1.69 | 2026-07-06 20:11:09 · 29m 52s | |
| CSGO-U5HU4-qZtsK-JWDNO-TVyYV-owGyB | 14/13/3 | 84.6 | 1.12 | 2026-07-04 19:15:39 · 30m 29s | |
| CSGO-5VuUB-cwiGw-EN5yx-G9cMc-ztZpG | 26/16/5 | 119.7 | 1.57 | 2026-07-04 18:27:16 · 35m 57s | |
| CSGO-XPHan-a9ZdH-7oHnm-HovUJ-hTsdA | 13/19/6 | 63.7 | 0.85 | 2026-06-26 17:08:45 · 37m 15s | |
| CSGO-cXVA4-DV8JS-6HHrh-ZfNok-at3NF | 18/12/10 | 93.1 | 1.37 | 2026-06-16 19:14:03 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.