Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JRHvD-X8cY8-Vn4QX-2zEh7-6KAMK | 12/18/4 | 61.7 | 0.81 | 2026-07-05 16:07:02 · 32m 30s | |
| CSGO-4SLus-kJPrU-JfQqu-rTXnp-nrXwP | 16/16/7 | 74.1 | 1.04 | 2026-06-28 14:28:16 · 38m 31s | |
| CSGO-Q4YiJ-WwJpQ-2u5J3-Z2YeC-Yyv9H | 14/18/4 | 72.7 | 0.95 | 2026-06-27 19:10:49 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.